“Colors of Meaning”

Here’s a poem I wrote while thinking about how short life is, the human condition, and the beauty and contingency therein.

“Colors of Meaning”

Never choosing our existence
Nor belonging absolutely
Death becomes the culmination
Nature’s own instantiation

Finding meaning in the color
Existential rainbow arching
Purpose driven dreaming clearly
Vision focused on the nearly

Senses mingle with the pneuma
Cogitation flowing freely
With hallucination blinding
Seek the shadow for the finding

Staring at the dismal pattern
Getting lost inside the labyrinth
Winding through the paths we’ve taken
Searching for a transformation

An ideal that you can fathom
Like a beacon, there to guide you
Climbing higher trying to reach it
Imperfections, they impede it

Staring at the stars above us
Infinite, though I am finite
Glimpses of the vast potential
Modes of being which are essential

Thanatos and eros driving
Auras manifest, surrounding
Interlocked angelic demons
Psyches morphing as the seasons

Drawn to beauty and fulfillment
Eudaimonia completes it
Darkness is the final chapter
Sleeping soundly ever after

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“Whispering of the Gods”

Here’s a poem I wrote expressing some of my more recent views as a self-ascribed religious atheist.

“Whispering of the Gods”

Does God exist? Well, that depends
If God be but the transcendent
An ideal mode of dasein
Futures gained through inhibition
Sacrificing now for later
That which we aspire to be
Selves not yet realized, held up high
If so, then yes, God does exist

Ever since we ate from the tree
Gaining knowledge of right and wrong
A sense of self that suffers true
Knowing that others feel it too
Grief and joy for one and for all
What hurts me can hurt another
So now we act accordingly
Behold our sense, morality

Good and evil, forces that be
Aiding our goals or hind’ring them
Powers of awe, of life and death
An impetus until the end
Love and hate, powerful pathos
Possessed by what’s beyond oneself
The gods of old encompass minds
Fractured selves and multiple drives

And what is the soul exactly?
Phenomenological truth!
Identity transcending time
Continuity of the self
Personified as if divine
The powers of the conscious mind
And feeling that free will is mine
Internal struggles unified

Karma is as real as can be
The positive building bridges
The negative burning them down
A self fulfilling prophecy
Circles of friends who lend a hand
Because you were benevolent
Circles of foes who cut you off
Because you were malevolent

Many religions and their myths
Have accumulated wisdom
Far from perfect, yet impressive
Nevertheless, containing truths
We ought to respect what has worked
And yet overcome what has not
We mustn’t throw the baby out
Despite with impure waters bathed

Heaven and hell, they do exist
Within our minds and in our lives
Existential predicament
The life you lead is infinite
Imagining a better world
And striving just to make it so
Integrate the psyche’s shadow
To slay the dragons, out and in

“Silent Bridge”

Words are but a bridge between our minds
So let us not burn these bridges down
For they are the only means of knowing
Knowing what’s on the other side
If the bridge is ever lost, surprise awaits
For a seedling may turn into a jungle 
Or a flickering flame into a fiery blaze 
Behold the power of unspoken words

Words are but a bridge between our minds
So let us not burn these bridges down 
For they are the only means of gaining
Gaining new perspectives, a broader lens
The power to diagnose the masses
For an itch may turn into infection
Or an emotion into a reign of tyranny 
Behold the power of unspoken words

Words are but a bridge between our minds 
So let us not burn these bridges down 
For they are the only means of growing 
Growing stronger from the challenge
Words are not violence, so fear not! 
For a fear of words will only weaken us 
Or limit thought and human freedom 
Behold the power of unspoken words

Speak!  Silence!  Shut up and speak!
This contradiction pervades humanity
We’re “free” to profess popular opinion
Free to be deafened by the echo chamber
As honest critique is made to wear the muzzle
We’re free to conform to our social tribes
But so often not free to cross the bridge
The bridge between our minds

“Celestial Dream”

Eyes laid on the stars above, a cosmic web, celestial dream
Chalice of life and death I see, chaos and form, dualities be
I see the One, self-aware, consciousness within a stream
Entropy, masquerading there, to blackness from the beam
Fabric of space, broadening sea, declaring to all it’s feeling free

Imagination manifest, with cooling down, primordial stew
Was, is, the yet to be, amalgamate the temporal me
Transformation, condensation, forces know just what to do
Clouds of gas, the stars are born, matter’s bound with much ado
Animate Being, an intricate tree, diverse au naturel decree

Psyches springing up anew, it simulates, the thoughts of “I”
The sense of self, but how could it be? Because of the power, because of the qi
Magical ocean, twinkling tide, reflecting from below the sky
Creatures abound, predator prey, appreciate before we die
Limited life, though infinite being, an optimistic view is key

“The Bounds of Subjectivity”

The world as it really is
Unknowable, despite conviction
We hope for objectivity
And yet we see prediction

Perception is the mind’s best guess, to make some sense of all the mess
Expectations frame the lens, ontology, each one depends

Controlled hallucination
To see what we want to see
Perception is not a mirror
But the bounds of subjectivity

Our minds are but a model, sensations flowing, open throttle
A story written, a narrative, to which high credence we will give

Grounded on abstraction
Toward emotion reason shouts
Embodied filters blinding us
Wishful thinking wins the bout

Behold the power of intuition, as certainty comes to fruition
Housed in our unconscious mind, yet fallible we ought to find

Beliefs entangled with desire
Can I hold this view of mine?
Search for reasons to confirm
True or not, we all assign

Not all views have equal merit, unable to know, unless we share it
Reducing that complexity, except when over-vexed we’ll be

Worlds are shaped by what we want
In how we act and how we view
Rigid ways take hold of us
The old interprets all the new

Emotions are the reason’s master, ignoring this will bring disaster
Hume was right about the passions, finding reasons is our fashion

When evidence begins to mount
Against a highly prized belief
Minds can change, a last resort
From dissonance, we seek relief

Ignore the proof, for it can’t be! Or change your views for harmony
Highlight all coincidence, though it lacks significance

Must I believe what’s likely true?
Not if I can find a way!
A means to cover my own eyes
Truth be damned, emotions stray

Coincidence we seem to find, memories, tricks of the mind
‘Tis the frequency illusion, we’re falling prey to this delusion

The path of least resistance
Always tempting to the end
Sacrificing truth for self
How far the mind can bend

A marvel of our evolution, the ego fights its dissolution
Fallacies run far and wide, despite the logic by our side

Remember what you must
Your world is up to you
Conveniently forget the rest
And false becomes the true

Few will try to face the truth
Combat the bias, critique the “I”
Only the bravest make attempts
By far the most would rather die

By far the most would rather lie
To themselves, to everyone
Confirmation biases
From human nature, we try to run

You can run but you can’t hide!
Our biases remain
But evidence has verified
There’s knowledge we can gain

“Black Mirror” Reflections: U.S.S. Callister (S4, E1)

This Black Mirror reflection will explore season 4, episode 1, which is titled “U.S.S. Callister”.  You can click here to read my last Black Mirror reflection (season 3, episode 2: “Playtest”).  In U.S.S. Callister, we’re pulled into the life of Robert Daly (Jesse Plemons), the Chief Technical Officer at Callister Inc., a game development company that has produced a multiplayer simulated reality game called Infinity.  Within this game, users control a starship (an obvious homage to Star Trek), although Daly, the brilliant programmer behind this revolutionary game, has his own offline version of the game which has been modded to look like his favorite TV show Space Fleet, where Daly is the Captain of the ship.

We quickly learn that most of the employees at Callister Inc. don’t treat Daly very kindly, including his company’s co-founder James Walton (Jimmy Simpson).  Daly appears to be an overly passive, shy, introvert.  During one of Daly’s offline gaming sessions at home, we come to find out that the Space Fleet characters aboard the starship look just like his fellow employees, and as Captain of his simulated crew, he indulges in berating them all.  Due to the fact that Daly is Captain and effectively controls the game, he is rendered nearly omnipotent, and able to force his crew to perpetually bend to his will, lest they suffer immensely.

It turns out that these characters in the game are actually conscious, created from Daly having surreptitiously acquired his co-workers’ DNA and somehow replicated their consciousness and memories and uploaded them into the game (and any biologists or neurologists out there, let’s just forget for the moment that DNA isn’t complex enough to store this kind of neurological information).  At some point, a wrench is thrown into Daly’s deviant exploits when a new co-worker, programmer Nanette Cole (Cristin Milioti), is added to his game and manages to turn the crew against him.  Once the crew finds a backdoor means of communicating with the world outside the game, Daly’s world is turned upside down with a relatively satisfying ending chock-full of poetic justice, as his digitized, enslaved crew members manage to escape while he becomes trapped inside his own game as it’s being shutdown and destroyed.

Daly stuck

This episode is rife with a number of moral issues that build on one another, all deeply coupled with the ability to engineer a simulated reality (perceptual augmentation).  Virtual worlds carry a level of freedom that just isn’t possible in the real world, where one can behave in countless ways with little or no consequence, whether acting with beneficence or utter malice.  One can violate physical laws as well as prescriptive laws, opening up a new world of possibilities that are free to evolve without the feedback of social norms, legal statutes, and law enforcement.

People have long known about various ways of escaping social and legal norms through fiction and game playing, where one can imagine they are somebody else, living in a different time and place, and behave in ways they’d never even think of doing in the real world.

But what happens when they’re finished with the game and go back to the real world with all its consequences, social norms and expectations?  Doesn’t it seem likely that at least some of the behaviors cultivated in the virtual world will begin to rear their ugly heads in the real world?  One can plausibly argue that violent game playing is simply a form of psychological sublimation, where we release many of our irrational and violent impulses in a way that’s more or less socially acceptable.  But there’s also bound to be a difference between playing a very abstract game involving violence or murder, such as the classic board-game Clue, and playing a virtual reality game where your perceptions are as realistic as can be and you choose to murder some other character in cold blood.

Clearly in this episode, Daly was using the simulated reality as a means of releasing his anger and frustration, by taking it out on reproductions of his own co-workers.  And while a simulated experiential alternative could be healthy in some cases, in terms of its therapeutic benefit and better control over the consequences of the simulated interaction, we can see that Daly took advantage of his creative freedom, and wielded it to effectively fashion a parallel universe where he was free to become a psychopath.

It would already be troubling enough if Daly behaved as he did to virtual characters that were not actually conscious, because it would still show Daly pretending that they are conscious; a man who wants them to be conscious.  But the fact that Daly knows they are conscious makes him that much more sadistic.  He is effectively in the position of a god, given his powers over the simulated world and every conscious being trapped within it, and he has used these powers to generate a living hell (thereby also illustrating the technology’s potential to, perhaps one day, generate a living heaven).  But unlike the hell we hear about in myths and religious fables, this is an actual hell, where a person can suffer the worst fates imaginable (it is in fact only limited by the programmer’s imagination) such as experiencing the feeling of suffocation, yet unable to die and thus with no end in sight.  And since time is relative, in this case based on the ratio of real time to simulated time (or the ratio between one simulated time and another), a character consciously suffering in the game could feel as if they’ve been suffering for months, when the god-like player has only felt several seconds pass.  We’ve never had to morally evaluate these kinds of situations before, and we’re getting to a point where it’ll be imperative for us to do so.

Someday, it’s very likely that we’ll be able to create an artificial form of intelligence that is conscious, and it’s up to us to initiate and maintain a public conversation that addresses how our ethical and moral systems will need to accommodate new forms of conscious moral agents.

Jude Law, Haley Joel Osment, Brendan Gleeson, and Brian Turk in Artificial Intelligence: AI (2001)

We’ll also need to figure out how to incorporate a potentially superhuman level of consciousness into our moral frameworks, since these frameworks often have an internal hierarchy that is largely based on the degree or level of consciousness that we ascribe to other individuals and to other animals.  If we give moral preference to a dog over a worm, and preference to a human over a dog (for example), then where would a being with superhuman consciousness fit within that framework?  Most people certainly wouldn’t want these beings to be treated as gods, but we shouldn’t want to treat them like slaves either.  If nothing else, they’ll need to be treated like people.

Technologies will almost always have that dual potential, where they can be used for achieving truly admirable goals and to enhance human well being, or used to dominate others and to exacerbate human suffering.  So we need to ask ourselves, given a future world where we have the capacity to make any simulated reality we desire, what kind of world do we want?  What kind of world should we want?  And what kind of person do you want to be in that world?  Answering these questions should say a lot about our moral qualities, serving as a kind of window into the soul of each and every one of us.

“Black Mirror” Reflections: Playtest (S3, E2)

Cooper

Black Mirror, the British science-fiction anthology series created by Charlie Brooker, does a pretty good job experimenting with a number of illuminating concepts that highlight how modern culture is becoming increasingly shaped by (and vulnerable to) various technological advances and changes.  I’ve been interested in a number of these concepts for many years now, not least because of the many important philosophical implications (including a number of moral issues) that they point to.  I’ve decided to start a blog post series that will explore the contents of these episodes.  My intention with this blog post series, which I’m calling “Black Mirror” Reflections, will be to highlight some of my own takeaways from some of my favorite episodes.

I’d like to begin with season 2, episode 3, “Playtest”.  I’m just going to give a brief summary here as you can read the full episode summary in the link provided above.  In this episode, Cooper (Wyatt Russell) decides to travel around the world, presumably as a means of dealing with the recent death of his father, who died from early-onset Alzheimer’s.  After finding his way to London, his last destination before planning to return home to America, he runs into a problem with his credit card and bank account where he can’t access the money he needs to buy his plane ticket.

While he waits for his bank to fix the problem with his account, Cooper decides to earn some cash using an “Oddjobs” app, which provides him with a number of short-term job listings in the area, eventually leading him to “SaitoGemu,” a video game company looking for game testers to try a new kind of personalized horror game involving a (seemingly) minimally invasive brain implant procedure.  He briefly hesitates but, desperate for money and reasonably confident in its safety, he eventually consents to the procedure whereby the implant is intended to wire itself into the gamer’s brain, resulting in a form of perceptual augmentation and a semi-illusory reality.

cooper-mad

The implant is designed to (among other things) scan your memories and learn what your worst fears are, in order to integrate these into the augmented perceptions, producing a truly individualized, and maximally frightening horror game experience.  Needless to say, at some point Cooper begins to lose track of what’s real and what’s illusory, and due to a malfunction, he’s unable to exit the game and he ends up going mad and eventually dying as a result of the implant unpredictably overtaking (and effectively frying) his brain.

nanobots in brain

There are a lot of interesting conceptual threads in this story, and the idea of perceptual augmentation is a particularly interesting theme that finds it’s way into a number of other Black Mirror episodes.  While holographic and VR-headset gaming technologies can produce their own form of augmented reality, perceptual augmentation carried out on a neurological level isn’t even in the same ballpark, having qualitative features that are far more advanced and which are more akin to those found in the Wachowski’s The Matrix trilogy or James Cameron’s Total Recall.  Once the user is unable to distinguish between the virtual world and the external reality, with the simulator having effectively passed a kind of graphical version of the Turing Test, then one’s previous notion of reality is effectively shattered.  To me, this technological idea is one of the most awe-inspiring (yet sobering) ideas within the Black Mirror series.

The inability to discriminate between the two worlds means that both worlds are, for all practical purposes, equally “real” to the person experiencing them.  And the fact that one simulationcan’t tell the difference between such worlds ought to give a person pause to re-evaluate what it even means for something to be real.  If you doubt this, then just imagine if you were to find out one day that your entire life has really been the result of a computer simulation, created and fabricated by some superior intelligence living in a layer of reality above your own (we might even think of this being as a “god”).  Would this realization suddenly make your remembered experiences imaginary and meaningless?  Or would your experiences remain just as “real” as they’ve always been, even if they now have to be reinterpreted within a context that grounds them in another layer of reality?

To answer this question honestly, we ought to first realize that we’re likely fully confident that what we’re experiencing right now is reality, is real, is authentic, and is meaningful (just as Cooper was at some point in his gaming “adventure”).  And this seems to be at least a partial basis for how we define what is real, and how we differentiate the most vivid and qualitatively rich experiences from those we might call imaginary, illusory, or superficial.  If what we call reality is really just a set of perceptions, encompassing every conscious experience from the merely quotidian to those we deem to be extraordinary, would we really be justified in dismissing all of these experiences and their value to us if we were to discover that there’s a higher layer of reality, residing above the only reality we’ve ever known?

For millennia, humans have pondered over whether or not the world is “really” the way we see it, with perhaps the most rigorous examination of this metaphysical question undertaken by the German philosopher Immanuel Kant, with his dichotomy of the phenomenon and the noumenon (i.e. the way we see the world or something in the world versus the way the world or thing “really is” in itself, independent of our perception).  Even if we assume the noumenon exists, we can never know anything about the thing in itself, by our being fundamentally limited by our own perceptual categories and the way we subjectively interpret the world.  Similarly, we can never know for certain whether or not we’re in a simulation.

Looking at the situation through this lens, we can then liken the question of how to (re)define reality within the context of a simulation with the question of how to (re)define reality within the context of a world as it really is in itself, independent of our perception.  Both the possibility of our being in a simulation and the possibility of our perceptions stemming from an unknowable noumenal world could be true (and would likely be unfalsifiable), and yet we still manage to use and maintain a relatively robust conception and understanding of reality.  This leads me to conclude that reality is ultimately defined by pragmatic considerations (mostly those pertaining to our ability to make successful predictions and achieve our goals), and thus the possibility of our one day learning about a new, higher level of reality should merely add to our existing conception of reality, rather than completely negating it, even if it turns out to be incomplete.

Another interesting concept in this episode involves the basic design of the individualized horror game itself, where a computer can read your thoughts and memories, and then surmise what your worst fears are.  This is a technological feat that is possible in principle, and one with far-reaching implications that concern our privacy, safety, and autonomy.  Just imagine if such a power were unleashed by corporations, or mind-readingthe governments owned by those corporations, to acquire whatever information they wanted from your mind, to find out how to most easily manipulate you in terms of what you buy, who you vote for, what you generally care about, or what you do any and every day of your life.  The Orwellian possibilities are endless.

Marketing firms (both corporatocratic and political) have already been making use of discoveries in psychology and neuroscience, finding new ways to more thoroughly exploit our cognitive biases to get us to believe and desire whatever will benefit them most.  Adding to this the future ability to read our thoughts and manipulate our perceptions (even if this is first implemented as a seemingly innocuous video game), this will establish a new means of mass surveillance, where we can each become a potential “camera” watching one another (a theme also highlighted in BM, S4E3: Crocodile), while simultaneously exposing our most private of thoughts, and transmitting them to some centralized database.  Once we reach these technological heights (it’s not a matter of if but when), depending on how it’s employed, we may find ourselves no longer having the freedom to lie or to keep a secret, nor the freedom of having any mental privacy whatsoever.

To be fair, we should realize that there are likely to be undeniable benefits in our acquiring these capacities (perceptual augmentation and mind-reading), such as making virtual paradises with minimal resources, finding new ways of treating phobias, PTSD, brain to cloudand other pathologies; giving us the power of telepathy and superhuman intelligence by connecting our brains to the cloud, giving us the ability to design error-proof lie detectors and other vast enhancements in maximizing personal security and reducing crime.  But there are also likely to be enormous losses in personal autonomy, as our available “choices” are increasingly produced and constrained by automated algorithms; there are likely to be losses in privacy, and increasing difficulties in ascertaining what is true and what isn’t, since our minds will be vulnerable to artificially generated perceptions created by entities and institutions that want to deceive us.

Although we’ll constantly need to be on the lookout for these kinds of potential dangers as they arise, in the end, we may find ourselves inadvertently allowing these technologies to creep into our lives, one consumer product at a time.